For some people Earth is where they really ought to spend their time. For others, perhaps the fantasy world is the only decent place available.
When people spend dozens of hours weekly at their computers, or on the internet, or playing video games, it is almost certain that some other activities will suffer. The question is, when does this behaviour warrant the label 'addiction'? Addiction is a strong word, calling for both renunciation on the part of the subject and forceful intervention by others ... a behaviour becomes problematic when, and only when, it degrades other important things in life. A 60-hour-a-week compulsive EverQuest user who fails to speak to his own children when they come home from school is engaging in problematic behaviour. But consider the same user, living alone, with all his friends being online and in the game - is his devotion of time to cyberspace problematic? In the end we can only judge whether presence in the virtual world is good or bad by reference to the ordinary daily life of the person making the choice to go there. For some people Earth is where they really ought to spend their time. For others, perhaps the fantasy world is the only decent place available.
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